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{{CRLheader|Clone Commander Gree|File:Missingprofile.jpg|MODEL NAME|PHOTOGRAPHER NAME}}
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{{CRLheader|Commander Gree (Phase I) |File:Missingprofile.jpg|MODEL NAME|PHOTOGRAPHER NAME}}
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{{CRLdetinfo| 1111 |Clone Commander Gree|CC|The Clone Wars, seasons 1-3|Gree leads the 41st Elite, first appearing in Season 1, Episode 8 "Bombad Jedi".
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{{CRLdetinfo| 1111 |Commander Gree (Phase I)|CC|The Clone Wars: Seasons 1-3|
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}}
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 +
Gree is a senior commander in the Grand Army of the Republic. "Alpha-17" singled out Gree to participate in a special training program that encouraged individuality. As a token of this independence, the commander was rewarded with a personal name. Possessing a keen interest in alien species and cultures, the commander chose to be known as "Gree", a reference to an obscure alien species which Gree found particularly interesting.}}
{{CRLctnlevels}}
{{CRLctnlevels}}
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{{CRLwiplmoapproval}}
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{{CRLwipgmlapproval}}
{{CRLrequirements}}
{{CRLrequirements}}
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{{CRLtemplate|File:Animated Gree Helmet.jpg|Helmet|
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{{CRLtemplate-nolevels|File:Gree_Helmet_Phase1.jpg|Helmet|
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* Clone Wars style helmet required. Movie style helmets cannot be combined with animated armor.
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*Animated Phase I style helmet.
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* Helmet must be painted matte or satin white. If weathered, the weathering should be shades of grey.
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**Movie style helmets are not combined with animated armor.
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* A dark slate green stripe shall be painted on the helmet starting at the chin and continue up the face on the inside edges of the cheeks over the brow trim and then gradualy start to curve to the back of the helmet ending just at the back of the helmets brow trim. The fin shall remain satin white and weathered. Consult reference images for more detail.
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*Helmet is painted matte or satin white.
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* The inside panel of each check shall be painted dark slate green and weathered.
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*Narrow fin on dome.
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* Black visor extends down through the entire frown area.
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*Fin is painted matte or satin white.
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* Narrow fin on dome.
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*Black eye lens extends down through the entire frown area.
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* Raised bump at each ear, 1" - 1.25" in diameter.
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*A dark slate green stripe is painted on the helmet starting at the chin.
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* 4 Vents on each side of helmet. May be painted black or grey, or cut out and filled with black mesh.
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**This stripe then extends upward, on the inside edges of the cheeks, over the the brow trim, then gradually starts to curve to the back of the helmet, ending just at the back of the helmets brow trim.
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* Grey stripe runs around back of dome.
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*The inside panel of each check is painted dark slate green.
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* Raised satin white circle at the back of the helmet.
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*Raised bump at each ear, 1" - 1.25" in diameter.
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* Rectangular indent at the back of the helmet shall be grey or heavily weathered black.|
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*(4) vents on each side of helmet.
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* Helmet must be weathered. | }}
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**Vents may be painted black or grey, or cut out and filled with black mesh.
 +
*Grey indented helmet band runs around back of dome.
 +
*Raised satin white circle at the back of the helmet.
 +
*Rectangular indent at the back of the helmet is painted black or heavily weathered grey.
 +
*Armor is weathered with shades of grey.||}}
{{CRL-TC_animated_neckseal}}
{{CRL-TC_animated_neckseal}}
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{{CRL-generic-undersuit}}
{{CRL-generic-undersuit}}
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{{CRLtemplate|File:Gree animated shoulder bell2.jpg|Shoulder Bells|
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{{CRLtemplate-nolevels|File:Gree animated shoulder bell2.jpg|Shoulder Armor|
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* Armor must be painted matte or satin white. If weathered, the weathering should be shades of grey.
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*Phase I animated style Shoulder Armor.
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* Shoulder armor shall have a 3 to 3 1/2" dark slate green stripe running down the center from top to bottom and look to be weathered.Consult reference images for more detail.
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*Armor is painted matte or satin white.
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* Shoulders should be padded so as not to sit flat against the arms. The top of the bell should sit 3/4" - 1" above the natural shoulder.|
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*Shoulder armor has a 3 to 3 1/2" dark slate green stripe running down the center from top to bottom.
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* Shoulder bells must be weathered. | }}
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*Shoulders are padded so as not to rest flat against the arms.
 +
**The top of the bell sits 3/4" - 1" above the natural shoulder.
 +
*Armor is weathered with shades of grey.||}}
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{{CRLtemplate|File:Animated Gree Biceps.jpg|Upper Arm Armor|
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{{CRLtemplate-nolevels|File:Animated Gree Biceps.jpg|Upper Arm Armor|
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* Armor must be painted matte or satin white. If weathered, the weathering should be shades of grey.
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*Phase I animated style Upper Arm Armor.
-
* Upper arm armor shall have a dark slate green stripe that continues down from the shoulder bell and splits at the center of the bicep and runs around the front and back to meet together on the inside of the upper arm armor.  
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*Armor is painted matte or satin white.
-
* Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
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*Upper Arm Armor has a dark slate green stripe that continues down from the shoulder.
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* Armor must be seamless. No visible traces of how the armor was assembled should be shown. |
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**This stripe splits at the center of the bicep and runs around the front and back to meet together on the inside of the upper arm.
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* Upper arm armor must be weathered. |}}
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*Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
 +
*Armor is seamless.
 +
**No visible traces of how the armor was assembled are shown.
 +
*Armor is weathered with shades of grey.||}}
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{{CRLtemplate|File:Gree animated gaunlet2.jpg|Forearm Armor|
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{{CRLtemplate-onelevel|File:Gree animated gaunlet2.jpg|Forearm Armor|
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* Armor must be painted matte or satin white. If weathered, the weathering should be shades of grey.
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*Armor is painted matte or satin white.
-
* Left forearm must have a compad that has 4 main square recessed areas and 1 slightly smaller square recessed area. The smaller recess is closest to the elbow.
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*Left forearm has a compad with (4) main square recessed areas and (1) slightly smaller square recessed area.
-
* Armor must be seamless on the outside edge. Due to the shape of the armor, a butted seam is acceptable on the inside if required.   
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**The smaller recess is closest to the elbow.
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* Elbow plate is integrated into the forearm, extending up to fit into the notch on the bicep.
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*Armor is seamless on the outside edge.
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* Elbow plate attached to the forearm shall be painted dark slate green. Consult reference images for more detail.
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**Due to the shape of the armor, a butted seam is acceptable on the inside if required.   
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* Armor must be seamless. No visible traces of how the armor was assembled should be shown.
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*Elbow section is painted dark slate green.
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* Forearm armor must be weathered. | }}
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*Armor is weathered with shades of grey.|
 +
*Armor is seamless.
 +
**No visible traces of how the armor was assembled are shown.|}}
{{CRL-TC_animated_handplates}}
{{CRL-TC_animated_handplates}}
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{{CRL-generic_black_gloves}}
{{CRL-generic_black_gloves}}
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{{CRLtemplate|File:Gree animated chest2.jpg|Chest Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Chest.jpg|Chest Armor|
-
* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
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*Armor is painted matte or satin white.
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* Chest armor shall have one dark slate green stripe that starts just under the neck trim of the chest armor and runs down the chest and continues on to the ab plate. Consult reference images for more detail.  
+
*Chest armor has a dark slate green stripe that starts just under the neck trim and extends down the chest and continues on to the abdomen armor.
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* The dark slate green shoulder bell stripes are continued up on to the shoulders of the chest and back armor stopping at the neck line just as the stripe on the front chest.
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*The dark slate green shoulder stripes continue onto the shoulder areas of the Chest and Back armor, stopping at the neck line.
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* Shoulder straps are not required on this armor, however if they are used they should be painted to mach the flow of color as it is painted with out.
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*Optional:
-
* Chest armor must be weathered. | }}
+
**Shoulder Straps.
 +
**If present, the Shoulder Straps are painted to mach the flow of color.
 +
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Gree animate back2.jpg|Back Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Back.jpg|Back Armor|
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* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
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*Armor is painted matte or satin white.
-
* Back armor shall have the dark slate green stripes continued from the front around the bottom edge and then meet at the spine curving and running up the back stopping at the detail plate. Leaving the back detail plate satin white. The dark slate green stripe then continues from the top of the detail plate and ends at the neck trim again. Consult reference images for more detail.
+
*Back Armor has the dark slate green stripes continued from the front around the bottom edge.
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* The circle detail on the back detail plate shall be painted grey.
+
**These stripes meet at the spine, curving and running up the back, and stopping at the detail plate.
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* Back armor must be weathered. | }}
+
*Back detail plate is satin white.
 +
*The dark slate green stripe then continues from the top of the back detail plate and ends at the neck trim.
 +
*The circle detail on the back detail plate is painted grey.
 +
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Animaed Gree Chest Belt.jpg|Bandolier|
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{{CRLtemplate-nolevels|File:Gree_Animated_Bandolier.jpg|Bandolier|
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* A black bandolier must be worn from the right shoulder to the left hip. | | }}
+
*A black bandolier is worn from the right shoulder to the left hip.||}}
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{{CRLtemplate|File:Gree animated abb2.jpg|Ab Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Abdomen.jpg|Abdomen Armor|
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* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
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*Armor is painted matte or satin white.
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* The Ab armor shall have the dark slate green stripe continued from the chest plate from the top and curve out to the sides and around to the back and kidney plate. Consult reference images for more detail.  
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*The Abdomen armor has the dark slate green stripe continued from the sides of the Chest armor, which extends around to the Back and Kidney armor.
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* Ab armor must be weathered. | }}
+
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Blankwhite.gif|Kidney Armor|
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{{CRLtemplate-nolevels|File:Blankwhite.gif|Kidney Armor|
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* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
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*Armor is painted matte or satin white.
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* The kidney armor shall be painted dark slate green and weathered.
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*The Kidney armor is painted dark slate green.
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* Kidney armor must be weathered. | }}
+
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Gree animated cod2.jpg|Cod Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Codpiece.jpg|Codpiece|
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* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
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*Animated Phase I Codpiece.
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* Cod armor shall have a dark slate green stripe running down the sides of the hips, on the cod and butt plate 2" wide. Consult reference images for more detail.
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*Armor is painted matte or satin white.
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* Cod armor must be weathered. | }}
+
*Belt is approx 3" tall and divided into 1.75" wide segments.
 +
*The front segments have a key/slot detail.
 +
*Codpiece has a 2" wide, dark slate green stripe running down the sides of the hips.
 +
*Belt boxes are mounted at the hips.
 +
*Cod and Posterior armor are connected at the hips.
 +
**Butted seams are permitted at this connection if required.
 +
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Gree animated butt2.jpg|Butt Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Posterior.jpg|Posterior Armor, Belt rear and Detonator|
-
* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
+
*Animated Phase I Posterior Armor.
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* Butt armor shall have a dark slate green stripe running down the sides of the hips, on the butt and cod plate 2" wide. Consult reference images for more detail.
+
*Armor is painted matte or satin white.
-
* Butt armor must be weathered. | }}
+
*Belt is approx 3" tall and divided into 1.75" wide segments.
 +
*Posterior Armor has a 2" wide, dark slate green stripe running down the sides of the hips.
 +
*Belt boxes are mounted at the hips.
 +
*Posterior Armor and codpiece connect at the hips.
 +
**Butted seams are permitted at this connection if required.
 +
*Detonator is centered on the back of belt.
 +
**Detonator has no control buttons.
 +
**Detonator is painted grey.
 +
**The detonator has (2) lines set in approx 1/2" - 5/8" from the edges.
 +
***Lines may be recessed or painted on.
 +
*Armor is weathered with shades of grey.|
 +
*Detonator lines are recessed.|}}
-
{{CRLtemplate|File:Gree animated belt2.jpg|Belt and Ammo Box's|
+
{{CRLtemplate-nolevels|File:TC_animated_belt_box.jpg|Belt Boxes|
-
* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
+
*Two rectangular boxes with one mounted on each side of belt.
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* Belt must have two satin white belt box's one on each side the left and right of the belt mirrored images of each other.
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*Boxes are painted matte or satin white.
-
* The Thermal detonator shall be painted grey. Consult reference images for more detail.
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**The top side of the box is tapered outward.
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* belt and box's must be weathered. | }}
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**There is an inset detail near the top of each box.
 +
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Gree animated thighs2.jpg|Thigh Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Thighs.jpg|Thigh Armor|
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* Armor must be painted dark slate green and weathered. | }}
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*Armor is painted dark slate green.
 +
*Armor is weathered with shades of grey.||}}
-
{{CRLtemplate|File:Gree animated calfs2.jpg|Calf Armor|
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{{CRLtemplate-nolevels|File:Gree_Animated_Shins.jpg|Lower Leg Armor|
-
* Armor must be matte or satin white. If weathered, the weathering should be shades of grey. | }}
+
*Armor is painted matte or satin white.
 +
*Armor is weathered with shades of grey.||}}
{{CRL-TC_animated_boots}}
{{CRL-TC_animated_boots}}
-
* Armor must be matte or satin white. If weathered, the weathering should be shades of grey.
 
-
* Boots must be weathered. | }}
 
{{CRLaccessories}}
{{CRLaccessories}}
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{{CRLdc15a-animated}}
{{CRLdc15a-animated}}
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{{CRLfooter|CTN_CRL|C}}

Latest revision as of 12:14, 17 September 2014

crlblackhd.gif
Commander Gree (Phase I)
Missingprofile.jpg
Model MODEL NAME, Photo by PHOTOGRAPHER NAME


Clone-Trooper-Detachment.png

Description: Commander Gree (Phase I)
Prefix: CC
Detachment: Clone Trooper Detachment
Context: The Clone Wars: Seasons 1-3

Gree is a senior commander in the Grand Army of the Republic. "Alpha-17" singled out Gree to participate in a special training program that encouraged individuality. As a token of this independence, the commander was rewarded with a personal name. Possessing a keen interest in alien species and cultures, the commander chose to be known as "Gree", a reference to an obscure alien species which Gree found particularly interesting.


The 501st approval requirements are listed in black.

In the page below, items listed in blue are recommended features that will improve the quality of the costume. Items listed in red are intended to further enhance the finished costume.

For 501st membership only the requirements in black need to be met.

IMPORTANT: The "Animated" armor design, seen in The Clone Wars CG Series, differs from the "Realistic" armor design used to create characters from the theatrical films and graphic novels.
See this thread at clonetroopers.net for the differences between the sculpts.

  • This CRL is a work in progress.
  • This costume may be approved by GMLs, but until the library entry is complete, it is suggested that this character first be submitted to the appropriate DL/GML peer review section of the legion forum.
  • If you have this costume and would like to assist with the completion of this library entry, please contact your detachment leader.
  • Please note that the use of the word "should" below does not indicate that the armor piece is considered open to interpretation. All instances of "should be" and "should have" will be replaced with "is" and "has", as this guide is completed.
Required Costume Components

The following costume components are present and appear as described below.

Gree Helmet Phase1.jpg Helmet
For 501st approval:
  • Animated Phase I style helmet.
    • Movie style helmets are not combined with animated armor.
  • Helmet is painted matte or satin white.
  • Narrow fin on dome.
  • Fin is painted matte or satin white.
  • Black eye lens extends down through the entire frown area.
  • A dark slate green stripe is painted on the helmet starting at the chin.
    • This stripe then extends upward, on the inside edges of the cheeks, over the the brow trim, then gradually starts to curve to the back of the helmet, ending just at the back of the helmets brow trim.
  • The inside panel of each check is painted dark slate green.
  • Raised bump at each ear, 1" - 1.25" in diameter.
  • (4) vents on each side of helmet.
    • Vents may be painted black or grey, or cut out and filled with black mesh.
  • Grey indented helmet band runs around back of dome.
  • Raised satin white circle at the back of the helmet.
  • Rectangular indent at the back of the helmet is painted black or heavily weathered grey.
  • Armor is weathered with shades of grey.



TC animated neckseal.jpg Neck Seal
For 501st approval:
  • Neck seal is black in color with no ribbing.
  • No logos or labels are visible.
    • If the seal is not incorporated as part of the under suit, a balaclava or other similar covering is acceptable.
For level two certification (if applicable):
  • Neck seal closes in the front via (2) small black snaps.


TK anh stunt undersuit.jpeg Under Suit
For 501st approval:
  • Black non-textured material, either one-piece or two-piece construction with no visible zippers or logos.


Gree animated shoulder bell2.jpg Shoulder Armor
For 501st approval:
  • Phase I animated style Shoulder Armor.
  • Armor is painted matte or satin white.
  • Shoulder armor has a 3 to 3 1/2" dark slate green stripe running down the center from top to bottom.
  • Shoulders are padded so as not to rest flat against the arms.
    • The top of the bell sits 3/4" - 1" above the natural shoulder.
  • Armor is weathered with shades of grey.


Animated Gree Biceps.jpg Upper Arm Armor
For 501st approval:
  • Phase I animated style Upper Arm Armor.
  • Armor is painted matte or satin white.
  • Upper Arm Armor has a dark slate green stripe that continues down from the shoulder.
    • This stripe splits at the center of the bicep and runs around the front and back to meet together on the inside of the upper arm.
  • Armor has a notch on the lower area of the back of the arm that matches up with the elbow armor.
  • Armor is seamless.
    • No visible traces of how the armor was assembled are shown.
  • Armor is weathered with shades of grey.


Gree animated gaunlet2.jpg Forearm Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • Left forearm has a compad with (4) main square recessed areas and (1) slightly smaller square recessed area.
    • The smaller recess is closest to the elbow.
  • Armor is seamless on the outside edge.
    • Due to the shape of the armor, a butted seam is acceptable on the inside if required.
  • Elbow section is painted dark slate green.
  • Armor is weathered with shades of grey.
For level two certification (if applicable):
  • Armor is seamless.
    • No visible traces of how the armor was assembled are shown.


TC animated handplates.jpg Hand Plates
For 501st approval:
  • Armor is painted matte or satin white.
  • Hand plates are mirror images of each other.
  • Hand plates have an angled peak that comes to a point over the index or middle finger, just past the main knuckle of the hand.
  • Armor is weathered with shades of grey.



Generic-black-gloves.jpg Gloves
For 501st approval:
  • Black over the wrist gloves made of leather, nylon, or other low pile fabrics.
  • Gloves cover any exposed skin.
  • Gloves do not show any labels or logos when the armor is worn.


Gree Animated Chest.jpg Chest Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • Chest armor has a dark slate green stripe that starts just under the neck trim and extends down the chest and continues on to the abdomen armor.
  • The dark slate green shoulder stripes continue onto the shoulder areas of the Chest and Back armor, stopping at the neck line.
  • Optional:
    • Shoulder Straps.
    • If present, the Shoulder Straps are painted to mach the flow of color.
  • Armor is weathered with shades of grey.


Gree Animated Back.jpg Back Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • Back Armor has the dark slate green stripes continued from the front around the bottom edge.
    • These stripes meet at the spine, curving and running up the back, and stopping at the detail plate.
  • Back detail plate is satin white.
  • The dark slate green stripe then continues from the top of the back detail plate and ends at the neck trim.
  • The circle detail on the back detail plate is painted grey.
  • Armor is weathered with shades of grey.


Gree Animated Bandolier.jpg Bandolier
For 501st approval:
  • A black bandolier is worn from the right shoulder to the left hip.


Gree Animated Abdomen.jpg Abdomen Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • The Abdomen armor has the dark slate green stripe continued from the sides of the Chest armor, which extends around to the Back and Kidney armor.
  • Armor is weathered with shades of grey.


Blankwhite.gif Kidney Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • The Kidney armor is painted dark slate green.
  • Armor is weathered with shades of grey.


Gree Animated Codpiece.jpg Codpiece
For 501st approval:
  • Animated Phase I Codpiece.
  • Armor is painted matte or satin white.
  • Belt is approx 3" tall and divided into 1.75" wide segments.
  • The front segments have a key/slot detail.
  • Codpiece has a 2" wide, dark slate green stripe running down the sides of the hips.
  • Belt boxes are mounted at the hips.
  • Cod and Posterior armor are connected at the hips.
    • Butted seams are permitted at this connection if required.
  • Armor is weathered with shades of grey.


Gree Animated Posterior.jpg Posterior Armor, Belt rear and Detonator
For 501st approval:
  • Animated Phase I Posterior Armor.
  • Armor is painted matte or satin white.
  • Belt is approx 3" tall and divided into 1.75" wide segments.
  • Posterior Armor has a 2" wide, dark slate green stripe running down the sides of the hips.
  • Belt boxes are mounted at the hips.
  • Posterior Armor and codpiece connect at the hips.
    • Butted seams are permitted at this connection if required.
  • Detonator is centered on the back of belt.
    • Detonator has no control buttons.
    • Detonator is painted grey.
    • The detonator has (2) lines set in approx 1/2" - 5/8" from the edges.
      • Lines may be recessed or painted on.
  • Armor is weathered with shades of grey.


TC animated belt box.jpg Belt Boxes
For 501st approval:
  • Two rectangular boxes with one mounted on each side of belt.
  • Boxes are painted matte or satin white.
    • The top side of the box is tapered outward.
    • There is an inset detail near the top of each box.
  • Armor is weathered with shades of grey.


Gree Animated Thighs.jpg Thigh Armor
For 501st approval:
  • Armor is painted dark slate green.
  • Armor is weathered with shades of grey.


Gree Animated Shins.jpg Lower Leg Armor
For 501st approval:
  • Armor is painted matte or satin white.
  • Armor is weathered with shades of grey.



TC animated boots.jpg Boots
For 501st approval:
  • White, ankle high or tall enough to cover the ankle and eliminate any black undersuit visible at the ankle area.
  • Boots are lace-less and have flat soles.
  • Boots have a center strip running from the toe to the ankle.
  • A strap across the top of the foot, and 2 flat white discs on either side of the foot, terminating the strap.
For level two certification (if applicable):
  • Boots have accurate notched sole.
Optional Accessories

Items below are optional costume accessories. These items are not required for approval, but if present appear as described below.


CW animated dc17 pistol.jpg DC-17 Hand Blaster (animated style)
For 501st approval:

Manufactured by BlasTech Industries, DC-17 pistols are designed for use as secondary weapons. Because they are widely recognized for their high stopping power and firing rate, many battlefield officers use them as primarily combat weapons.

  • This is the animated variant of the DC-17 blaster.
  • The number of pistols carried is dependent on the amount of holsters.



CRLdc15s-animated.jpg DC-15S Blaster Carbine (animated style)
For 501st approval:

Manufactured by BlasTech Industries, this weapon is commonly carried by the Troopers of the Galactic Republic.

  • This is the animated variant of the DC-15S blaster rifle.



Dc15a Animated.jpg DC-15A Blaster Rifle (animated style)
For 501st approval:

Manufactured by BlasTech Industries, this blaster is the standard issue weapon carried by the Clone Troopers of the Grand Army of the Republic.

  • This is the animated variant of the DC-15A blaster rifle.



This document and all of the images within were created by and are the property of the 501st Legion. All other uses are prohibited.

The 501st Legion is a worldwide Star Wars costuming organization comprised of and operated by Star Wars fans. While it is not sponsored by Lucasfilm Ltd., it is Lucasfilm's preferred Imperial costuming group. Star Wars, its characters, costumes, and all associated items are the intellectual property of Lucasfilm. ©2012 Lucasfilm Ltd. & TM. All rights reserved. Used under authorization.

Visit www.501st.com to learn more.
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The 501st Legion is a worldwide Star Wars costuming organization comprised of and operated by Star Wars fans. While it is not sponsored by Lucasfilm Ltd., it is Lucasfilm's preferred Imperial costuming group. Star Wars, its characters, costumes, and all associated items are the intellectual property of Lucasfilm. © & ™ Lucasfilm Ltd. All rights reserved. Used under authorization.